本节简介:本节讲解粒子系统中的常用技术已经反弹的实际操作,制作气泡上升效果。
本节课同学们做的笔记 点击播放按钮可自动定位到对应时间进行播放
convert meta to keep the division constant
how to fix if the division very low
make the bubble combine when close to each other
bubble start from small to big
reduce collison normal to create something slide effect
apply texture color after born particle
add curl noise particle P
use particle inherit point color
粒子替代:用COPY节点,左端连接替代粒子,右边连接POPNET。
气泡案例先生成粒子然后在给颜色:grid->uvproject->popnet->vopsop.这样做的好处,不会受到原始模型(grid)段数的影响。